Postshot User Guide

Viewport Tools

Lets you quickly reset the camera to a default Home Camera. The specific parameters of the Home Camera can be configured in the Scene parameters.

Sets the camera navigation controls to Pivot Mode. In Pivot Mode the camera rotates around a pivot point that in the world. Panning the camera also shifts the pivot point.

This mode is useful when mostly orbiting around an object. See the Viewport page for more details on the camera controls.

Sets the camera navigation controls to Ego Mode. In Ego Mode the camera rotates around its center as if rotating an observer's head. The WASD keys can be used to move the camera in space.

This mode is useful when flying around the scene. See the Viewport page for more details on the camera controls.

Lets you translate the selected object in the viewport. This tool can be used with Rdnc Field objects, Rdnc Field/Crop Box, Rdnc Field/Region of Interest and Camera objects.

Lets you rotate the selected object in the viewport. This tool can be used with Rdnc Field objects, Rdnc Field/Crop Box and Rdnc Field/Region of Interest.

Lets you scale the selected object in the viewport. This tool can be used with Rdnc Field objects, Rdnc Field/Crop Box and Rdnc Field/Region of Interest.

The Brush Select tool lets you select and delete Splat primitives from a Rdnc Field model. The tool dialog provides options to further filter the primitives that will be selected.

The Depth Brush Select tool is similar to the brush select tool, but restricts the selection to primitives that are close to the camera. The tool dialog provides options to further filter the primitives that will be selected.

Lets you toggle whether the ground plane grid is shown in the viewport.

Lets you toggle whether the XYZ tripod at the world origin position is shown in the viewport.

Lets you toggle whether training camera poses are shown in the viewport.

Lets you toggle whether sparse points created by the camera tracker are shown in the viewport.

Lets you toggle whether radiance fields are shown in the viewport. You may want to turn off radiance fields during training to not spend GPU time on rendering.